I am currently working as a Product Owner at Tobii AB, Sweden, which is the world leader in eye tracking technology and solutions. My work is to lead the development of the eye tracking products and components in XR segment and ensuring that these products meet the specified business value. Before, 2014 - 2020, I was Technical Lead/Scrum Master and Senior Algorithm Developer of the algorithm platform and integration team at Tobii AB that successfully delivered the Tobii Eye Tracking VR Development Kit and bring the Tobii eye tracking technology in to HTC VIVE Pro Eye, StarVR One, Qualcomm Snapdragon Mobile and XR platforms, Pico Neo 2 Eye, and HP Reverb G2 Omnicept Edition VR. Since August 2017, I am also a certified Scrum Master by Scrum Alliance.
I am also working towards my Doctorate in Telecommunications from KTH Royal Institute of Technology, Stockholm, Sweden under Professor Markus Flierl. The objective of my research is to enhance 3D scene geometry information such as depth maps, develop novel view rendering algorithms, and devise new data formats to meet the requirements of the emerging free-viewpoint television. During 2008 - 2012, my research was supported in part by Ericsson AB and ACCESS Linnaeus Centre, KTH.
I received my Master of Technology in Earth System Science and Technology from Indian Institute of Technology (IIT), Kharagpur, India and Master of Science in Physics from Ranchi University, Ranchi, India. I also taught Physics as a Lecturer at Government Polytechnic, Koderma, India for about a year.
Jhumri Telaiya, a small town situated in northern Jharkhand in India, is my hometown.
My interest lies in image and video processing, free-viewpoint television, multiview video processing, camera based eye tracking and gaze estimation, computer vision, and application of machine learning in computer vision.
September 2020 - HP introduces new era of virtual reality, the HP Reverb G2 Omnicept Edition VR with Tobii eye tracking.
February 2020 - Exciting time as Qualcomm unveiled the world first standalone 5G-enabled XR reference design with Tobii eye tracking.
Januray 2020 - Proud to lead the eye tracking algorithm integration in Pico Neo 2 Eye, the worlds first standalone VR headset with eye tracking.
November 2019 - Attended the WASP4ALL conference on future computing platforms for X, Stockholm, Sweden.
September 2019 - Gave a talk on the "eye tracking in 5G era" together with Gerald Bianchi at Tobii Develop Beyond 2019.
June 2019 - Tobii eye tracking integrated in Qualcomm’s new Smart Viewer VR Reference design (Press Release).
June 2019 - Participated in the Scandinavian conference on image analysis (SCIA), Norrköping, Sweden.
January 2019 - Super exciting time, Tobii and HTC bring the eye tracking to next generation VR headset with HTC VIVE Pro Eye.
August 2018 - Delighted as StarVR One unveils advanced VR headset with integrated Tobii eye tracking.
March 2018 - Thrilled as we bring Tobii eye tracking to Qualcomm Snapdragon 845 VR development kit.
October 2017 - Attending the 16th international conference on computer vision in Venice, Italy.
August 2017 - Became certified Scrum Master by Scrum Alliance.
May 2017 - Gave a demo of the Tobii HTC Vive eye tracking development kit at ACCESS Data Analytics Workshop, KTH Royal Institute of Technology, Stockholm, Sweden.
May 2017 - Tobii releases eye tracking virtual reality development kit for HTC Vive (Press Release).
January 2016 - First US patent issued on the method and processor for 3D scene representation, US9235920.
October 2015 - Tobii unveils IS4, the next-generation eye tracking platform targeting consumer devices, proud to be part of the development team (Press Release).
June 2015 - Part of the reviewers committee in the IEEE International Conference on Multimedia and Expo (ICME), Torino, Italy.
July 2014 - Gave a talk on the statistical methods for inter-view depth enhancement at the special session on free-viewpoint television and related technologies in the 3DTV-Conference, Budapest, Hungary.
March 2014 - Joined Tobii AB as a senior algorithm developer.